Crit rate is not based on hits only.
暴击率并不只是基于击中。
Remember, it did not used to get the auto crit .
记住,这不是用来得到自动爆击的。
Like survival with the similar rotation and the very high crit %?
比如用同样的输出循环的生存天赋?
Scourge Strike should crit for 200% damage like other DK spell effects.
天灾打击的爆击与其他DK技能效果一样,造成200%伤害。
You won't be critting less or doing less proportional damage when you crit.
在你爆击的时候你不会被减少爆击率或暴击伤害。
Your hit lands successfully, check to see if it is a crit against your crit%.
你攻击命中,检查你的致命率,来决定该命中是否为致命。
Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
Possible values include: debug, info, notice, warn, error, crit, alert, emerg.
可能存在“调式,信息,通知,警告,错误…”
Another crit was that the game play was surprisingly short for the hype generated.
遭到批评的的另一点是相对于其宣传力度,这款游戏要通关实在是太短了!
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
暴击治疗效果:当圣骑士的治疗造成暴击时候,它的治疗量会更高。
The harder part is the itemization , not sure if I'd want to get more crit or spell power.
更难的部分是那些细节选择,还不确定我是想要更多的暴击还是法术能量。
Toxicology - Required . This is a very powerful talent, even with entry level crit chance.
毒物学- 必选,对于只是入门级别的暴击来说这是一个非常强大的天赋。
As far as crit scaling goes, I'm not sure how I like that being a deep Demonology only approach.
如果暴击加成存在,我不知道我会有多喜欢深恶魔的天赋。
Glyph of Trueshot Aura: Now increases Aimed shot crit chance instead of increasing attack power bonus.
强击光环铭文:现在使瞄准射击的暴击率提高而非提高攻击强度。
I am looking for a way to maximize this, because you would think it scaled better with crit percentage.
我在寻找使它最大化的办法,因为它和暴的百分比一起算更好。
Timer resets after each critical hit causing little or no damage when duel wielding with a high crit rate.
在高致命率的决斗中由于每次致命一击后计时重置而造成少量或无伤害。
The second statement directs all kernel messages of the priority crit and higher to the remote host finlandia.
第二个语句将所有优先级为 crit 或者更高的内核消息定向到一个名为 finlandia 的远程主机。
The ability first checks against the mob's chance to Block, Dodge, Parry, and your chance to either Miss or Crit.
首先会检查目标的格档、躲闪、招架和你对他未命中和致命一击的机率。
Stage 2 also introduces a 3 hit combo 4m AOE called "Rain of Blows" that deals heavy damage with a 20% chance to crit.
第二阶段也引入一个3次攻击组合技能,4米的范围攻击效果,叫做“迅疾击打”,有20%的几率产生爆击。
And there is no obvious connection between the change of solution viscosity and surfactant crit micelle concentration.
研究结果还表明,溶液粘度变化趋势与表面活性剂临界胶束浓度之间没有明显联系。
Axe Specialization – Renamed "Poleaxe Specialization": Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.
斧类武器专精-改为“长柄武器及斧专精”:增加斧类武器和长柄武器的致命一击几率1/2/3/4/5%。
Also, with Phil's sudden interest in playing Crit, this will severely cut down on Sasha's PT which makes him expendable.
同时,菲尔突然青睐于科里坦顿,这势必会减少萨沙的上场时间,因此他是可以作为交易筹码的。
I think it has potential there, but at the same time I also feel like we should get crit scaling without having to spec for it.
我想,这里还是有潜力可挖的,但是同时,我同样觉得,我们应该不需要特殊的东西就可以有暴击加成。
There are necklaces with high attack power, rings with armor and defense, trinkets with mana regeneration, socketed gems with crit rating.
既有高AP的项链,也有补充护甲的戒指和回蓝饰品,镶嵌的宝石还会补充爆击。
The model can be used for evaluating the feasibility of transfer station design and for optimization of a decision according to specific crit…
该模型不仅能够对中转站设计方案的合理性作出评价,而且还能根据特定的目标进行最优决策。
Crit-a-Cola is designed for ambushing and killing unprepared enemies. However, if you are watchful, the attacking Scout's advantage will disappear.
爆击可乐是用来突袭没准备好迎敌的敌人用的。但是,只要你有警戒四周,喝下可乐的侦查兵的优势就会丧失。
Devastate deals damage to the target. Devastate generate more threat. Devastate can crit and therefore generate added threat from the extra damage.
毁灭打击对目标造成伤害。毁灭打击产生更多的威胁值。毁灭打击可以产生致命一击,因此可以从额外的伤害中获取额外的威胁值。
Hopefully we can get the new Mind Flay in the next build, but allowing it to crit involves rebuilding the spell completely, which may take some time.
我们很可能将在下次改动中给出新版鞭挞,但由于让她能暴机需要重新调整这个技能,会需要些时间。
The Galeb Duhr's Resist 30 All won't completely negate an auto-crit (with a minimum of 40 damage in most cases), it still takes out a lot of the sting.
哥陀石人的30全抗性无法完全抵销其致命一击(大多数情形下是40点伤害),但他仍然排除了大部分的伤害。