Hello, I'm Regen. Welcome to my house.
我叫海韵,欢迎来我的房子做客。
It provides some good regen, but relies heavily on getting runes.
它提供了一些好的回复,但是严重地依赖对神符的获取。
Less stats, better regen, and therefore a more well rounded build.
更少的属性,更多的回复,因此更全面的装备。
For now, we are going back to Hawk being used for damage and regen.
现在,我们更倾向于雄鹰用于回复和高伤害。
As with all mana regen talents, take it if you find you're running OOM.
像所有的回蓝天赋一样,如果你发现你会空蓝的话就去点它。
Bad idea, it blocks physical damage, provides no regen, and maybe a bit of base damage.
坏的主意,这个格挡了物理伤害,但是不能提供回复,虽然可能有一些的基础攻击力的加成。
This provides decent stats, decent regen, and magic stick is useful on many strength heroes.
这个能给与你良好的属性、良好的回复,以及魔棒对于许多力量型英雄都非常有用。
It is always a problem for beginners to tune a regen radio into correct operating condition.
它始终是一个问题,对于初学者一再生调整到正确的电台操作条件。
Made it harder to sign top regen talent due to contract expiry and lack of interest from other clubs.
使它更难签署顶端再生人才的合同到期,由于缺乏兴趣,并从其他俱乐部。
This is a decent support build, you provide regen for both you and your ally, as well as the team's chicken.
这是套体面的辅助装,你给自己以及队友都提供了回复,也包括队伍的小鸡。
Now I know there are still mana regen abilities like Blessing of Wisdom, and items that give a flat amount.
现在偶知道仍然存在一些魔法回复能力,像智慧祝福和一些可以提供固定回复数值的装备。
We're going to try changing it so that 50% of its current regen is passive, leaving the remaining 50% active.
我们在尝试的变化是将目前它的回蓝的50%变为被动而余下的50%仍然是主动。
ReGen Villages aims to stay involved with every project, gathering data that can feed into future initiatives.
“再生村”以继续参与每个项目为宗旨,收集可提供给未来新方案的数据。
On a melee hero, this is decent regen and base damage, but not great, because it gives no HP, and no fast regen.
对于近战英雄,这是良好的回复和基础攻击,但是不是很好,因为它不能提供HP以及更快的的回复速度。
Wizard Servitor (77) : Increases summon's Max MP, MP Regen, Mdef, M. Atk and Casting speed for a period of time.
术士使魔(77):增加召唤兽的最大mp量,mp回复,魔法防御,魔法攻击及施法速度一段时间。
We think that ultimately either damage or focus regen is going to win out and the other aspect won't get much use.
我们觉得最终,猎人的伤害和集中回复都会很高,守护不会有太大用处。
There is no reason for us to move Meditation or even make it baseline if we change the Numbers or the mechanics behind regen.
我们没有理由移动冥想或者给它设置一个底线,比如我们更改一些回蓝的数字和数据。
Since we can't guarantee people will get that skill I don't think it can ever really become the deciding factor in mana regen.
由于人们未必都会去学那个技能,所以我想魔法回复球将不会成为回蓝的主要途径。
I know, you see that regen rune and you're missing 100 health and 12 mana, but that guy with the bottle can make WAY better use.
我懂得,眼睁睁的看着前面的回复符而你因为(打野少了)100血和12点魔法很痛苦,但是你的队友能把这个符利用的更好。
So, right there you can see there are ways to increase orb drops, and that's outside of other leeching type skills, regen skills, etc.
所以,现在可以看到比如说除了他们的吸血技能和重生技能等之外有多种方法增加血球的掉落。
Well the reason is this, starting the game off, most heroes have 500+ hp, with a passive regen of around 1 hp per second, more or less.
其实原因是这样的,游戏开始的时候,英雄大概有500多血,回血速度大概每秒1点。
Then, regenerate the configuration information for the Web server plugin by right-clicking the name of your node, and selecting Regen Webserver Plugin from the drop-down menu.
然后,通过在节点名上单击鼠标右键,然后从下拉菜单中选择 Regen Webserver Plugin,重新生成 Web 服务器插件的配置信息。
With such a small mana pool, and little to no mana regen, we can hop in to patch heal while priests are regening, but why have an entire tree of our talents dedicated to patch healing?
短蓝条低回兰,使我们在牧师回兰的时候充当替补治疗,但为啥我们一整条天赋树都只为了作个二奶?
In return, they gain blessed resilience (crit immunity after being crit), much more raw healing power, better regen if you take holy concentration, and most importantly, body and soul.
作为交换,他们获得了神佑之韧(被爆击后免疫爆击),多得多的治疗量,更好的续航(如果点了神圣专注),以及最重要的,魂体合一。
I know Replenishment is a popular bogeyman, but we don't think Replenishment itself is the problem. It's just a generous source of regen at a time when there are many generous sources of regen.
我知道回复是一个很热门的东西,但是我们不觉得回复本身是个问题,它只是在一段时间中许多恢复手段中的的一个恢复手段。